By BIG, Fiberline Composites, and AKTII. Read more ›
AKT II have a new book out on engineering, interdisciplinary design, and computation. Read more ›
Computational Design work for AKT II, on the Serpentine Pavilion 2016, designed by BIG. Read more ›
Tutor at Archilace workshop – National School of Architecture, Versailles. Read more ›
2 metre cubed Archilace sculpture. Testing minimum curvatures, and build optimisation C# scripts. Read more ›
Attendee at ‘Archilace’ workshop, building and modelling composite fibre self-supporting structures. Read more ›
C#-based mesh unfold toolkit Read more ›
Attendee at ‘Advances in Architectural Geometry 2014′ workshop. Read more ›
Bespoke robotic fabrication tools for Consolor, a disabled seating company. Read more ›
Development of simulation and fabrication tools for RoboFold workshop. Read more ›
Analysing a simplified bridge model for Eigen Modes and issues with vibration frequencies. Read more ›
I was Project Lead on this complex, inhabitable sculpture of a full-scale tree, produced for the 2013 City of London Festival. Read more ›
Proposal for CNC-milled timber temporary structures. Read more ›
Galapagos evolutionary solver used to find 6-Axis robot solutions
Testing the viability of creating predetermined shapes in sheet metal using curved folds. Read more ›
Attractor script generating Toolpaths for CNC routed screens. Read more ›
Light analysis for rapid prototyped light. Read more ›
Twisting, 3D form generated from only planar lasercut components. Completely parametric solution, coded in GH.
Worked for Tonkin Liu on a range of architecture, landscape and art projects. Read more ›
In-depth workshop on the underlying geometries governing a range of panelisation techniques, as well as the software processes to create them. Read more ›
Created software to visualise urban masterplanning scenarios. Read more ›
Developed parametric processes to control and calibrate 6-axis ABB Robots. Read more ›
Paper models used to explore recursive ‘cracking’ scripts and techniques. Read more ›
Produces unique numbered Nodes that can be rapid-prototyped and assembled with hollow tubing, to quickly create physical wireframe models. Read more ›
Circle packing and networks, Spherical meshing, Optimal photovoltaic panel orientations based on time of day and year, Simulation of Cleaved Stone facade, etc.
A collaboration with engineer Philip West.
Using the ‘Galapagos’ evolutionary solver to find minimum bounding box solutions for non-orthogonal volumes in Rhino.
For Mezyad Desert Park Visitor Centre project. Working for Gustafson Porter – see their project page for more information.
Via game engine software, for a more immersive method of conveying and exploring design alternatives.