C#-based mesh unfold toolkit Read more ›
Written in Python and C# Read more ›
Attendee at ‘Advances in Architectural Geometry 2014′ workshop. Read more ›
Analysing a simplified bridge model for Eigen Modes and issues with vibration frequencies. Read more ›
Galapagos evolutionary solver used to find 6-Axis robot solutions
Testing the viability of creating predetermined shapes in sheet metal using curved folds. Read more ›
Attractor script generating Toolpaths for CNC routed screens. Read more ›
Light analysis for rapid prototyped light. Read more ›
Twisting, 3D form generated from only planar lasercut components. Completely parametric solution, coded in GH.
Created software to visualise urban masterplanning scenarios. Read more ›
Paper models used to explore recursive ‘cracking’ scripts and techniques. Read more ›
Produces unique numbered Nodes that can be rapid-prototyped and assembled with hollow tubing, to quickly create physical wireframe models. Read more ›
Circle packing and networks, Spherical meshing, Optimal photovoltaic panel orientations based on time of day and year, Simulation of Cleaved Stone facade, etc.
Plaster casting, creating nets from developable geometry, male & female silicon moulds, latex mouldmaking, etc.
A collaboration with engineer Philip West.
Experimenting with male-female silicon moulds for interior design project.
Experimenting with alternatives to traditional crib walls: non-orthogonal and segmented variants.
Self-initiated interior design project to experiment with resin casting, latex and silicon mould-making and ARDUINO electronics system.
STL Model for Powerstation West Bridge, at 1:200 scale.
Landscape generation via manual digitizing and rapid prototyping.
Using the ‘Galapagos’ evolutionary solver to find minimum bounding box solutions for non-orthogonal volumes in Rhino.
Experimenting with photogrammetry processes to automate site surveys and building reconstruction.
For Mezyad Desert Park Visitor Centre project. Working for Gustafson Porter – see their project page for more information.
Scripting – Automating sections, to create physical model from landscape TINs.
Via game engine software, for a more immersive method of conveying and exploring design alternatives.